Material for the Fudge Roleplaying System
Fudge is a flexible roleplaying system which has been available for free on
the net since the mid 1990's. Its simple, elegant rules satisfactorily tackle
a number of philosophically difficult problems which plague nearly all
other game systems, such as "how do we deal with differently-sized combatants"
[answer: Fudge "scale" system] and
"how do we deal with combat damage" [answer: the Fudge wounds system].
This page has some links to material which i've
written for Fudge and some adaptions of other freely-available Fudge material.
To make the content as accessible/copyable/editable as possible, it is
distributed in its original format - OpenDocument Text (ODT). This format is
supported by a number of word processors, most notably
, which is available
absolutely free for *NIX, Windows, and Mac OS/X. For those who are ODT-phobic,
some of the documents are available in PDF format.
Fudge Legal Notice:
About Fudge: Fudge is a roleplaying game written by Steffan
O'Sullivan, with extensive input from the Usenet community of
rec.games.design and other online forums. The core rules of Fudge are
available free on the Internet at http://www.fudgerpg.com
and other sites. Fudge was designed to be customized, and may be used with any
gaming genre. Fudge gamemasters and game designers are encouraged to
modify Fudge to suit their needs, and to share their modifications and
additions with the Fudge community.
The Fudge game system is copyrighted ©2000 by Grey
Ghost Press, Inc. and is available for use under the Open Game
License. See the fudgerpg.com website
for more information.
Fudge System Reference Document
The Fudge System Reference Document
contains the core Fudge rules,
as released by Grey Ghost Games
The document here is, in terms of content, identical to the RTF-format doc
available from Grey Ghost, but is instead distributed in OpenDocument Format:
The TeX format was done by Rob "Omar" Knop
(author of JV_MAP, a clone of V_MAP, if my memory is correct), and is distributed here for the
sake of having a backup. TeX can be converted using a number of tools to produce, e.g. PDF, Postscript,
or HTML versions of Fudge.
Fantasy Campaign World
My Bloody Friggin Campaign
describes a fairly detailed (over 50
pages) fantasy campaign world where "the times they are a-changin'" and magic is
becoming the driving force behind an emerging Information Age. It has been in
development since 2002 (or so) and gets updated every now and then.
It contains a significant amount of detail regarding people, places, cultures,
histories, events, and adventure seeds. The only thing missing is a map of the
world, and that is intentionally left out. Like Fudge, it is released under
the terms of the Open Game License. While it is specifically called a Fudge
campaign, there are actually very few Fudge-specific references in it - it can just
as easily be used with any given roleplaying system.
Here are some minimalistic character sheets for Fudge. They are laid out to take up only half
of a page. The front side has areas for Attributes, Skills, Equipment, and Wounds, which leaves
you with the back side for stuff like the character's story. They're A4 sized, but they'll
probably fit on U.S. letter as well.
In case it's not obvious, the wound chart is formatted such that you should
write the number
of wound boxes to the left side of each wound
category and use hash marks to note wounds to the right of the category.
e.g. in the cell which says "___ S:" you could write "3 S:" to denote that
the character has 3 Scratch boxes, and then use hash marks next to the 'S'
to denote the actual wounds.
Yet Another Gramarye
Yet Another Gramarye
is a refinement of
Carl Cravens' The Gramarye
tweaked to suit my tastes.
"Omar" has a
list of spells
which are designed for the original Gramarye, and also are compatible with
Yet Another Five-point Fudge
Yet Another Five-point Fudge
is a minor adaptation of the Five-point Fudge
rules presented in the Fudge System Reference Document
. Basically it's the original 5PF
without the rules for the clunky magic system described in the original. Over time the plan is to
expand the Skill/Gift/Fault lists to cover more genres, providing a complete base character generation
document for near-arbitrary Fudge games.
For the technical people in the crowd, here's some additional stuff for Five-point Fudge:
Here is an SQL file for sqlite3
a collection of skills, Gifts and Faults from Five-point Fudge. To import into
sqlite3, simply do: sqlite3 5pf.db < 5pf.sqlite
This database is the master used for updating Yet Another Five-point Fudge
5pf.sqlite (48246 bytes, last modified 2009.Jul.27)
Also for sqlite3
, a native C++ function
which can be bound to sqlite3 to "roll dF dice". (dF dice are those used by
Fudge.) Just include the supplied code into your application. It needs the STL,
but it could be fairly easily adapted to work with plain old C.
sqlite3_dF.cpp (2422 bytes, last modified 2009.Jul.27)
Aside from the sqlite3 code, above, here is a collection of Fudge-related
utility source code (all Public Domain) which i have written over the years.
It includes a small app for rolling dF and classes for handing wound charts,
handling collections of dice ("dice bags"), and similar stuff.
It also provides optional code for adding serialization support using
That code requires only the C++ STL, so it "should" work with any modern C++
Even though the Fudge system is free, i encourage true Fudge fans to purchase
one or more products from their favourite Fudge dealer, such as
Grey Ghost Games
(a long-time champion of the Fudge cause and the only known producers of
real Fudge Dice).