Free Gaming Maps


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Page 02:

These maps/templates were created for use with CGME and other small-scale games. They were designed to be printed out on A4/US Letter paper. If using them in an electronic gaming interface (e.g. V_MAP, Electronic Cardboard, etc.) then i recommend rotating them 90 degrees so as to get best use of your screen real-estate (screens are wider than they are all).


10x13_brightgreen_plains.png
10x13_brightgreen_plains.png
(1560954 bytes)

10x13_dismal_forest.png
10x13_dismal_forest.png
(1308388 bytes)

10x13_frontlawn.png
10x13_frontlawn.png
(1328471 bytes)

10x13_oilpainting_plains.png
10x13_oilpainting_plains.png
(1282520 bytes)

10x13_scrub.png
10x13_scrub.png
(1455668 bytes)

10x13_twinkly_stars.png
10x13_twinkly_stars.png
(246519 bytes)
XCF (GIMP) format (198224 bytes)

a4.blank_cement.jpg
a4.blank_cement.jpg
(178025 bytes)
XCF (GIMP) format (4932902 bytes)

a4.blank_plains.jpg
a4.blank_plains.jpg
(233248 bytes)
XCF (GIMP) format (1468910 bytes)

a4.blank_sandy2.jpg
a4.blank_sandy2.jpg
(227647 bytes)
XCF (GIMP) format (3123297 bytes)

a4.blank_sandy.jpg
a4.blank_sandy.jpg
(192412 bytes)
XCF (GIMP) format (3821512 bytes)

a4.blank_space.png
a4.blank_space.png
(139642 bytes)
XCF (GIMP) format (87023 bytes)

a4.just_fill_in_3.png
a4.just_fill_in_3.png
(16165 bytes)
XCF (GIMP) format (1070648 bytes)
This "skeleton" map is designed so that it is easy to bucket-fill specific hexes with the colors of your choice. If you want the hex numbering to show up you can enable that layer in the XCF image.
watery.template.jpg
watery.template.jpg
(220287 bytes)
XCF (GIMP) format (14369730 bytes)

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