| Name | ATT/RNG | DEF | Ciscos | Notes |
|---|
| Main Batteries (MB) | 4/3 | 4 | 24 | |
| Secondary Batteries (SB) | 3/2 | 3 | 15 | |
| Missiles, External (Msl-E) | 6/5 | 3 | 12 | |
| Missile Racks (Msl-Rack) | 0/0 | 4 | 8 | Each one destroyed also destroys one Msl-I. |
| Missiles, Internal (Msl-I) | 6/5 | 0 | 6 | Cannot be attacked separately. |
| Anti-Personnel Guns (AP) | 1/1 | 1 | 2 | Usable against Infantry and D0 targets only |
| Tow Gear (TowGear) | 0/0 | 0 | 3 | Use per the rules in the Ogre Reinforcements Pack |
| Long-Range AP Guns (LRAP) | 1/2 | 1 | 3 | Usable against Infantry and D0 targets only |
| Tertiary Batteries (TB) | 2/1 | 2 | 5 | |
| Rocket Salvo, External (RktS-E) | 3/4 | 2 | 5 | Fired just as external missiles. |
| Rocket Salvo, Internal (RktS-I) | 3/4 | 0 | 3 | Fired just as internal missiles - requires a Rocket Salvo Rack |
| Rocket Salvo Rack (RktS-Rack) | 0/0 | 3 | 5 | Fires RktS-I's, each sold separately. Each one destroyed also destroys one RktS-I. |
| Medium Howitzer (MedHWZ) | 6/6 | 5 | 65 | Optional Rule: move _or_ fire. |
| Howitzer (HWZ) | 6/8 | 4 | 100 | Optional Rule: move _or_ fire. |
| Long Tom (LTOM) | 4/12 | 4 | 120 | Optional Rule: move _or_ fire. |
| Cruise Missile Launcher (CML) | 0/0 | 6 | 60 | |
| Cruise Missile, Internal (CMI) | 0/0 | 0 | 40 | Optional Rule: move _or_ fire. |
| Engineering Arm (EA) | 0/0 | 4 | 5 | |
| Infantry Bay (InfBay) | 0/0 | 4 | 3 | Holds three of any infantry, including Heavy Infantry or other large INF types. Inf destroyed if InfBay is destroyed. Use normal riding rules except that infantry cannot attack from the bay. |
| Cargo Bay (Cargo) | 0/0 | 3 | 4 | Holds one armor unit or three infantry squads. Destruction destroys cargo. Use normal riding rules except that infantry cannot attack from the bay. |
| Suicide Bomb (HariKari) | 0/0 | 0 | 60 | Cannot be attacked separately. Explodes as per chart at http://www.sjgames.com/ogre/articles/goliath.html. |