BYOO Weapons and Equipment


All Ogre gear and accessories:

NameATT/RNGDEFCiscosNotes
Main Batteries (MB)4/3424 
Secondary Batteries (SB)3/2315 
Missiles, External (Msl-E)6/5312 
Missile Racks (Msl-Rack)0/048Each one destroyed also destroys one Msl-I.
Missiles, Internal (Msl-I)6/506Cannot be attacked separately.
Anti-Personnel Guns (AP)1/112Usable against Infantry and D0 targets only
Tow Gear (TowGear)0/003Use per the rules in the Ogre Reinforcements Pack
Long-Range AP Guns (LRAP)1/213Usable against Infantry and D0 targets only
Tertiary Batteries (TB)2/125 
Rocket Salvo, External (RktS-E)3/425Fired just as external missiles.
Rocket Salvo, Internal (RktS-I)3/403Fired just as internal missiles - requires a Rocket Salvo Rack
Rocket Salvo Rack (RktS-Rack)0/035Fires RktS-I's, each sold separately. Each one destroyed also destroys one RktS-I.
Medium Howitzer (MedHWZ)6/6565Optional Rule: move _or_ fire.
Howitzer (HWZ)6/84100Optional Rule: move _or_ fire.
Long Tom (LTOM)4/124120Optional Rule: move _or_ fire.
Cruise Missile Launcher (CML)0/0660 
Cruise Missile, Internal (CMI)0/0040Optional Rule: move _or_ fire.
Engineering Arm (EA)0/045 
Infantry Bay (InfBay)0/043Holds three of any infantry, including Heavy Infantry or other large INF types. Inf destroyed if InfBay is destroyed. Use normal riding rules except that infantry cannot attack from the bay.
Cargo Bay (Cargo)0/034Holds one armor unit or three infantry squads. Destruction destroys cargo. Use normal riding rules except that infantry cannot attack from the bay.
Suicide Bomb (HariKari)0/0060Cannot be attacked separately. Explodes as per chart at http://www.sjgames.com/ogre/articles/goliath.html.